![]() Once loaded you are dropped in with no weapons into a Rapture styled museum which showcases dropped ideas, concept art and models. The only enjoyable experience to be had after the main game is over is a very interesting Museum mode. Although it does have some interesting ideas with the puzzles and a sense of challenge that requires a bit of creative thought, the entire DLC can be passed over and you won’t lose out on much. A short collection of puzzles that doesn’t really add anything to the main experience. I hadn’t even realised the original game had DLC until the remaster. This is where things start to go a little off the rails for BioShock. Stupid simplistic final boss and all.ĭoes it hold up? – Yes and then some! 9/10 BioShock 1 DLC From the way the game introduces you to the first big daddy to the entry into Rapture itself, the game is in a class of its own. Every inch of every level has magnificently crafted designs and the diaries are still a treat to collect and flesh out the world as you go. The pleasant side effect of this slower pace is taking time to appreciate just how well created everything in Rapture is. Unlike playing back in the day I no longer sprint through burst pipes and standing water, worried that the room might fill and the sense of urgency is diluted. The game does suffer from some padding in areas but overall the experience is still incredibly well polished. Taking pictures and shooting splicers is still a fun gameplay loop, managing of ammo and resources is still a little tedious but crafting mitigates this later on. Unlocking developer commentary by finding little reels was a nice extra and it turns out I still really enjoy the hacking mechanic, tinkering with plasmids and clearing the linear experience. Even knowing what is going to occur later in the game, it’s still a wholly enjoyable experience. The story in BioShock is full of so many twists and little pockets of brilliance that it has really aged well. Loading up the Remaster though I shouldn’t have worried. Headphones on, no other focus and a blessed immersive escape from ‘I’m a Celebrity’ based TV. Originally I upgraded my PC simply to play BioShock and it was setup as my only source of respite in a small crowded house on the dining table. I doubted it had aged well and I had a feeling my memory of it would be tarnished somehow. I was a little worried sinking back down into Rapture. With the Remaster on PC, ports to all modern consoles and port to Switch, it was now time to dive back into Rapture on the PS4 and finish them both with all the trimmings.ĭo they still hold up though? Or do they deserve to be left on the ocean depths? BioShock 1 As much as I love BioShock I’ve never liked 2 and never managed to complete the story. I still have my embossed steel-box PC copy of BioShock 1 somewhere, residing next to the not-such-loved artbook edition of BioShock 2. It’s strange how I always remember the first game as the best example of a story driven singleplayer fps game and yet it fades back into memory. We're committed to supporting you and making BioShock 2 the best experience possible.Does it hold up? A feature where I have a look at games from the past and see if they are still as fun and playable now as you remember or if they are simply rose tinted memories.Įvery time I’m asked to list my favourite top 10 video games I always forget about BioShock then lament afterwards that it should be in there. I want to let you know that DLC is not interfering with our patching capabilities, which are a top priority and are still being actively worked on. If it's not your speed, enjoy BioShock 2 as we released it. I know some of you have strong beliefs about DLC, and I'm not here to sway your opinion or convince you to buy our stuff - if you like what we're offering, I hope you get it and enjoy it. For this content, creating the DLC package the way we did allowed for us to not split the player base - so whether you purchase the new content or not, you can still play with your friends. One of the challenges with post launch content for MP is that it can split the player base, and we want to avoid that whenever possible. The way our engine and game structure works is that people need to have the exact same content for people to play together. The 2K community noticed earlier that the file sizes for yesterday's Sinclair Solutions Tester Pack fact were only 24k on the PC version and 108k on the 360 version, leading the the assumption it was just an unlock for content that’s already there.ĢK has posted the following on its forums: 2K has confirmed that yesterday's BioShock 2 DLC is indeed just an unlock for content already held on the game's disc, saying the content's being delivered this way in order to not "split the player-base".
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